Archive for March, 2009

Maagggiccc Misssssilllleeee…
Maagggiccc Misssssilllleeee…

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We started playing Dungeons and Dragons at the office on Monday nights and it has been pretty fun.  I was lucky enough to find a miniature that closely resembled my character, which happened to be modeled after a character from the latest Soul Calibur.  This is what it looked like when I bought it.

I’ve never painted a model before, much less something that tiny, but I have to say that it was pretty damned fun and was an great learning experience.  It has certainly helped me control the shaking in my hands, which is something that always bothered me while taking photos.  Now hopefully I won’t ruin it when I seal it in varnish.

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I have been chronicling some of our tabletop antics in this flickr set.

composition?

Okay, so I need your guys input on what you think is a more suitable composition. The image directly below is the uncropped version:

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What I love about this picture (besides catching this photo right before the kid peered away) was the number of possible stories I can convey just by how I compose this image. Below are a series of what I thought were possible.

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So, anyone of these stronger than the others?

Oh Happy Day

I invoke the Six Demon Bag in a comment in the previous post and Fox announces Big Trouble in Little China on Blu-ray to be released on May 22nd. Coincidence? I think not. And yes, the title for the movie here was “Ghost Hunters”. Now, let’s put the Struzan cover on this bad boy and it’ll be perfect!

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vector art

So I’ve had the urge to do some vector illustrations for some time. Here’s a few that I generated recently while I had some free time. Just for reference, everything was done in Illustrator. The first one (the girl made with brush strokes), I had the idea of using brush strokes to generate the imagery. After finishing it, I felt it was too gimicky and was displeased.

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The second one (man’s upper torso), I wanted to use a series of gradients to make the illustration. Again, I wasn’t happy with it, but I felt it was a good exercise for me.

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The third one I was more satisfied with, not necessarily because of the final result, but because of the techniques I developed along the way. I had an idea about how to approach this illustration, and it took me a while to get the desired look. Although it came out quite different than from what I originally had in mind, I think I was partially successful in achieving the look I was striving for. I wouldn’t consider this finished, but at the same time, I didn’t want to over render it.

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One of the most difficult aspects of creating vector art is to not make your images look so flat. That’s not to say to make it look photographic, or 3D, but to give it some “depth”. I think the failure of the first illustration was due to me trying to hide Illustrator’s very polished and smooth look, instead of working with those aesthetics. Anyway, comments, good and bad, are always welcome. Although most of you don’t use Illustrator, if anyone’s curious about how I rendered my images, feel free to ask.

hOLY ShIT!

Go here: Plug into The Smart Grid

Plug into The Smart Grid

Follow the instructions on the right side of the screen. It’s so damn cool!

Sweet Video

Cinematography, CG, compositing, editing…all top notch. And I personally think the song is fairly groovy. But it’s the execution of the concept that makes this fun to watch. Enjoy!

Happy Up Here from Röyksopp on Vimeo.

Call Decker!

New Terminator Salvation trailer is out. Won’t post it here, it’s out there. My initial impression is all John Conner has to do now is call the Blade Runner unit since Skynet has started making Replicants. Have Decker Voi-Comp the bastards and you’re problems are over. End of movie. Carry on.

Wanted your guys opinions

I’ve recently started using Adobe Lightroom to process my RAW files. It’s quite a powerful program, and I’m starting to develop my photos differently, but I don’t know which is approach produces better results. I’ve laid out the differences of some photos I’ve just worked on. Looking at the vertical photos, the first column is the original untouched photo. The second column uses curves to adjust the value, which is how I’ve always been adjusting my photos in Photoshop. The third column uses a new technique I’m starting to employ in Lightroom that simulates the look of an HDR photo without the need for multiple exposures. The fourth column also uses Lightroom, but uses a preset I found online that produces a “vintage” look. I rarely use this, but it’s sometimes a life saver for a photo that wasn’t great to begin off with. As for the horizontal photos, the upper left is the original, the lower left has the vintage preset, the upper right uses PS curves, and the lower right uses Lightroom. Any comments are appreciated (and sorry for the photo being so damn huge).

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